The world of role-playing games began in the 1970s. The game "Dungeons & Dragons" (D&D) was a further adaptation of Gary Gygax's earlier medieval war game "Chainmail." D&D added role-playing; players were now free to imagine the settings, characters, and events that happened. Other companies followed TSR, the publisher of D&D, and soon the world of role-playing games began to grow. Many still carried medieval themes, but others focused on different subjects, such as space travel or vampires. The trend boomed in the 1980s and '90s, and, most importantly, began to influence computer game design as well. Game designers quickly learned that computers were ideal platforms for role-playing games and many of the classics can now be played as part of a MMORPG--a Massively Multiplayer On-Line Role Playing Game. Role-playing games, and Dungeons & Dragons in particular, were criticized by some over the years. But these games changed the nature of play for older children and adults and the world of play has not been the same since. The later 2000s saw the introduction of beginners' D&D sets, produced by Wizards of the Coast, who now publish Dungeons & Dragons.. Complete with maps, instruction booklets, polyhedral dice and miniature figures, the sets allow for quick general understanding of the rules and game play. They offer a great introduction for younger players.
|Manufacturer||Wizards of the Coast|
|Material||printed paper | plastic|
Online Collections by The Strong is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.